Impacts (C++, SDL)
strategy game prototype
Developed: Jan 28 - Jan 30 2011
A conceptual strategy game allowing the player to see the future of his/her actions, as that future changes:
- Move around and interact with objects
- Trees grow, flowers spread, and bunnies breed, as the land reacts
- A future, extrapolated from the main simulation, is displayed on the right
Created as part of the 2011 Game Jam Sydney :
- Was co-programmer and co-designer in a group of four
- Created in under 48 hours
- Awarded Most Innovative Game
Credits:
- Design - Tim Gurto, Jacqui Hawkins, Wade Clarke, Katherine Primrose
- Programming - Tim Gurto, Jacqui Hawkins
- Art, animation - Katherine Primrose
- Sound, music - Wade Clarke